Shell · E-Mobility Division · 2022—2025

Three years designing the systems behind Europe’s EV charging network

I joined Shell’s e-mobility division as a service designer and left as the person teams came to when a process spanned seven countries and nobody could see the whole of it. Two of those projects are documented in full below.

I joined Shell’s e-mobility division as a service designer and left as the person teams came to when a process spanned seven countries and nobody could see the whole of it. Two of those projects are documented in full below.

Role

Service Designer & User Researcher

Duration

Jul 2022 — Sept 2025

Scope

7 European countries

Team

Cross-functional, 4 disciplines

3 yrs

At Shell

7

Countries

50+

Users interviewed

4

Major programmes

Most of this work was invisible infrastructure — the processes, handovers and tools that let a fast-growing division actually function.

Most of this work was invisible infrastructure — the processes, handovers and tools that let a fast-growing division actually function.

The Remit

A division growing faster than its own systems

Shell’s e-mobility division was scaling quickly across Europe — new markets, new acquisitions, new hires arriving every month. What it did not have was a shared picture of how any of it worked. Resources lived in scattered SharePoint folders with inconsistent access. Processes differed by country. Knowledge sat in individuals rather than systems.

I was the service designer brought in to make those systems visible and then redesign them. Over three years that meant onboarding, pricing infrastructure, an acquisition integration, and eventually building the division’s design research capability itself.

Flagship Projects

Impact figures are directional estimates validated with stakeholders at the time, not independently audited measurements.

The Full Arc

Three years, told sideways

Keep scrolling — the next section moves horizontally.

Shell · 2022 — 2025

July 2022

Day one, and no map

Joined the e-mobility division as a service designer. Spent the first weeks unable to find out who did what, where anything lived, or which of the division’s product lines I was actually attached to. That confusion became my first project.

Arrival

Aug — Dec 2022

Interviewing people about a problem I was living

Eleven interviews with recent joiners surfaced three distinct personas — the brand-new hire, the internal mover, and the contractor with partial access. The hardest part was getting people to admit out loud that they did not understand the division they worked in.

Onboarding redesign

December 2022

Winning budget for a project that had none

The onboarding work started with no billing code — it was treated as an afterthought. I took eleven prioritised concepts to senior stakeholders and left with funding for six, including welcome boxes for new hires.

The pitch

2023

Seven countries, fifty-five pain points

Discovery for the EV price setting platform: 24 interviews across seven regions, 52 needs and 55 pain points mapped, five journey maps consolidated into a single ten-step service blueprint spanning eight personas and seven touchpoints.

EV pricing · Discovery

2023

Standing between fuels and EV

The fuels pricing team wanted EV pricing bolted onto their existing tool. It would have been faster to learn and wrong in every other way — EV pricing runs on a different set of variables entirely. With no service designer on the fuels side, I became the translator between the two teams so our PM could write user stories in language fuels managers actually recognised.

The conflict

Q2 2023

E-Mobility Superstar

Internal recognition for owning the research and service design approach on Shell’s first internal EV price configuration tool.

Recognition

November 2023

Live in the Netherlands

Rollout began with the Benelux region, then the UK, Germany, Switzerland and Austria. Lead times that had run to a month collapsed to near-instant.

Go live

Feb — Nov 2024

Integrating an acquisition

Mapped the end-to-end B2B and B2C service ecosystems of a sister e-mobility entity across multiple European markets, producing the blueprints that carried the transition into the parent company. Much of this work remains confidential.

Shell Recharge

2024 — 2025

Teaching the division to research

Ran a division-wide service design programme — an open session for 50–70 people across disciplines, then a hands-on cohort of seven or eight. Alongside it, I led a design maturity assessment, interviewing every lead and manager with designers under them to find out whether they were equipped to support them after the reorg.

Capability building

September 2025

Leaving to go deeper

Left Shell for an MRes in Creative Computing at UAL, researching how reward design shapes the safety of reinforcement learning agents. The through-line is unchanged: what happens to people when a system optimises for the wrong thing.

What’s next

Wider Work

The work that did not fit in a case study

01

Shell Recharge integration

Nine months mapping the B2B and B2C service ecosystems of an acquired e-mobility entity across European markets. Journey maps and service blueprints supported a transition that reduced operational costs by around 20%. The detail stays confidential.

Feb — Nov 2024 · Confidential

02

Design maturity assessment

Led research into how design was actually practised across business verticals after a reorganisation — structured questionnaires, 30-minute scoping interviews and hour-long deep dives with every lead and manager responsible for designers. The output shaped the roadmap for scaling service design practice.

2024 — 2025 · Self-initiated

03

Hiring and mentoring

Served on the design team’s hiring panel, running structured portfolio and behavioural interviews and making joint hire/no-hire decisions on evidence rather than impression. Mentored junior designers and researchers across cross-country project teams.

2023 — 2025 · Design panel

Teaching

Fifty people in a room who had never heard of service design

The wider session drew 50–70 people from across the vertical, each discipline presenting its own craft. Then a cohort of seven or eight who actually wanted to learn service design — two sessions and a practical exercise. Teaching it forced me to articulate what I had been doing by instinct.

Reflection

The thing I keep returning to about Shell is how much of the work was translation. Between fuels and EV. Between a parent company and an acquisition. Between people who knew a process intimately and people who had never seen it written down. The design artefacts mattered, but what actually moved things was being the person in the room who could hold both languages at once.

It also taught me that a well-specified objective is not the same as a good one. A pricing process optimised for control produced three-month lead times and £5,000 sticker bills. That gap between what a system was designed to do and what it actually did to the people inside it is, more or less exactly, what I went back to university to study.

© 2026 by Joel Mathew. All Rights Reserved.

Shell · E-Mobility Division · 2022—2025

Three years designing the systems behind Europe’s EV charging network

I joined Shell’s e-mobility division as a service designer and left as the person teams came to when a process spanned seven countries and nobody could see the whole of it. Two of those projects are documented in full below.

I joined Shell’s e-mobility division as a service designer and left as the person teams came to when a process spanned seven countries and nobody could see the whole of it. Two of those projects are documented in full below.

Role

Service Designer & User Researcher

Duration

Jul 2022 — Sept 2025

Scope

7 European countries

Team

Cross-functional, 4 disciplines

3 yrs

At Shell

7

Countries

50+

Users interviewed

4

Major programmes

Most of this work was invisible infrastructure — the processes, handovers and tools that let a fast-growing division actually function.

Most of this work was invisible infrastructure — the processes, handovers and tools that let a fast-growing division actually function.

The Remit

A division growing faster than its own systems

Shell’s e-mobility division was scaling quickly across Europe — new markets, new acquisitions, new hires arriving every month. What it did not have was a shared picture of how any of it worked. Resources lived in scattered SharePoint folders with inconsistent access. Processes differed by country. Knowledge sat in individuals rather than systems.

I was the service designer brought in to make those systems visible and then redesign them. Over three years that meant onboarding, pricing infrastructure, an acquisition integration, and eventually building the division’s design research capability itself.

Flagship Projects

Impact figures are directional estimates validated with stakeholders at the time, not independently audited measurements.

The Full Arc

Three years, told sideways

Keep scrolling — the next section moves horizontally.

Shell · 2022 — 2025

July 2022

Day one, and no map

Joined the e-mobility division as a service designer. Spent the first weeks unable to find out who did what, where anything lived, or which of the division’s product lines I was actually attached to. That confusion became my first project.

Arrival

Aug — Dec 2022

Interviewing people about a problem I was living

Eleven interviews with recent joiners surfaced three distinct personas — the brand-new hire, the internal mover, and the contractor with partial access. The hardest part was getting people to admit out loud that they did not understand the division they worked in.

Onboarding redesign

December 2022

Winning budget for a project that had none

The onboarding work started with no billing code — it was treated as an afterthought. I took eleven prioritised concepts to senior stakeholders and left with funding for six, including welcome boxes for new hires.

The pitch

2023

Seven countries, fifty-five pain points

Discovery for the EV price setting platform: 24 interviews across seven regions, 52 needs and 55 pain points mapped, five journey maps consolidated into a single ten-step service blueprint spanning eight personas and seven touchpoints.

EV pricing · Discovery

2023

Standing between fuels and EV

The fuels pricing team wanted EV pricing bolted onto their existing tool. It would have been faster to learn and wrong in every other way — EV pricing runs on a different set of variables entirely. With no service designer on the fuels side, I became the translator between the two teams so our PM could write user stories in language fuels managers actually recognised.

The conflict

Q2 2023

E-Mobility Superstar

Internal recognition for owning the research and service design approach on Shell’s first internal EV price configuration tool.

Recognition

November 2023

Live in the Netherlands

Rollout began with the Benelux region, then the UK, Germany, Switzerland and Austria. Lead times that had run to a month collapsed to near-instant.

Go live

Feb — Nov 2024

Integrating an acquisition

Mapped the end-to-end B2B and B2C service ecosystems of a sister e-mobility entity across multiple European markets, producing the blueprints that carried the transition into the parent company. Much of this work remains confidential.

Shell Recharge

2024 — 2025

Teaching the division to research

Ran a division-wide service design programme — an open session for 50–70 people across disciplines, then a hands-on cohort of seven or eight. Alongside it, I led a design maturity assessment, interviewing every lead and manager with designers under them to find out whether they were equipped to support them after the reorg.

Capability building

September 2025

Leaving to go deeper

Left Shell for an MRes in Creative Computing at UAL, researching how reward design shapes the safety of reinforcement learning agents. The through-line is unchanged: what happens to people when a system optimises for the wrong thing.

What’s next

Wider Work

The work that did not fit in a case study

01

Shell Recharge integration

Nine months mapping the B2B and B2C service ecosystems of an acquired e-mobility entity across European markets. Journey maps and service blueprints supported a transition that reduced operational costs by around 20%. The detail stays confidential.

Feb — Nov 2024 · Confidential

02

Design maturity assessment

Led research into how design was actually practised across business verticals after a reorganisation — structured questionnaires, 30-minute scoping interviews and hour-long deep dives with every lead and manager responsible for designers. The output shaped the roadmap for scaling service design practice.

2024 — 2025 · Self-initiated

03

Hiring and mentoring

Served on the design team’s hiring panel, running structured portfolio and behavioural interviews and making joint hire/no-hire decisions on evidence rather than impression. Mentored junior designers and researchers across cross-country project teams.

2023 — 2025 · Design panel

Teaching

Fifty people in a room who had never heard of service design

The wider session drew 50–70 people from across the vertical, each discipline presenting its own craft. Then a cohort of seven or eight who actually wanted to learn service design — two sessions and a practical exercise. Teaching it forced me to articulate what I had been doing by instinct.

Reflection

The thing I keep returning to about Shell is how much of the work was translation. Between fuels and EV. Between a parent company and an acquisition. Between people who knew a process intimately and people who had never seen it written down. The design artefacts mattered, but what actually moved things was being the person in the room who could hold both languages at once.

It also taught me that a well-specified objective is not the same as a good one. A pricing process optimised for control produced three-month lead times and £5,000 sticker bills. That gap between what a system was designed to do and what it actually did to the people inside it is, more or less exactly, what I went back to university to study.

© 2026 by Joel Mathew. All Rights Reserved.

Shell · E-Mobility Division · 2022—2025

Three years designing the systems behind Europe’s EV charging network

I joined Shell’s e-mobility division as a service designer and left as the person teams came to when a process spanned seven countries and nobody could see the whole of it. Two of those projects are documented in full below.

I joined Shell’s e-mobility division as a service designer and left as the person teams came to when a process spanned seven countries and nobody could see the whole of it. Two of those projects are documented in full below.

Role

Service Designer & User Researcher

Duration

Jul 2022 — Sept 2025

Scope

7 European countries

Team

Cross-functional, 4 disciplines

3 yrs

At Shell

7

Countries

50+

Users interviewed

4

Major programmes

Most of this work was invisible infrastructure — the processes, handovers and tools that let a fast-growing division actually function.

Most of this work was invisible infrastructure — the processes, handovers and tools that let a fast-growing division actually function.

The Remit

A division growing faster than its own systems

Shell’s e-mobility division was scaling quickly across Europe — new markets, new acquisitions, new hires arriving every month. What it did not have was a shared picture of how any of it worked. Resources lived in scattered SharePoint folders with inconsistent access. Processes differed by country. Knowledge sat in individuals rather than systems.

I was the service designer brought in to make those systems visible and then redesign them. Over three years that meant onboarding, pricing infrastructure, an acquisition integration, and eventually building the division’s design research capability itself.

Flagship Projects

Impact figures are directional estimates validated with stakeholders at the time, not independently audited measurements.

The Full Arc

Three years, told sideways

Keep scrolling — the next section moves horizontally.

Shell · 2022 — 2025

July 2022

Day one, and no map

Joined the e-mobility division as a service designer. Spent the first weeks unable to find out who did what, where anything lived, or which of the division’s product lines I was actually attached to. That confusion became my first project.

Arrival

Aug — Dec 2022

Interviewing people about a problem I was living

Eleven interviews with recent joiners surfaced three distinct personas — the brand-new hire, the internal mover, and the contractor with partial access. The hardest part was getting people to admit out loud that they did not understand the division they worked in.

Onboarding redesign

December 2022

Winning budget for a project that had none

The onboarding work started with no billing code — it was treated as an afterthought. I took eleven prioritised concepts to senior stakeholders and left with funding for six, including welcome boxes for new hires.

The pitch

2023

Seven countries, fifty-five pain points

Discovery for the EV price setting platform: 24 interviews across seven regions, 52 needs and 55 pain points mapped, five journey maps consolidated into a single ten-step service blueprint spanning eight personas and seven touchpoints.

EV pricing · Discovery

2023

Standing between fuels and EV

The fuels pricing team wanted EV pricing bolted onto their existing tool. It would have been faster to learn and wrong in every other way — EV pricing runs on a different set of variables entirely. With no service designer on the fuels side, I became the translator between the two teams so our PM could write user stories in language fuels managers actually recognised.

The conflict

Q2 2023

E-Mobility Superstar

Internal recognition for owning the research and service design approach on Shell’s first internal EV price configuration tool.

Recognition

November 2023

Live in the Netherlands

Rollout began with the Benelux region, then the UK, Germany, Switzerland and Austria. Lead times that had run to a month collapsed to near-instant.

Go live

Feb — Nov 2024

Integrating an acquisition

Mapped the end-to-end B2B and B2C service ecosystems of a sister e-mobility entity across multiple European markets, producing the blueprints that carried the transition into the parent company. Much of this work remains confidential.

Shell Recharge

2024 — 2025

Teaching the division to research

Ran a division-wide service design programme — an open session for 50–70 people across disciplines, then a hands-on cohort of seven or eight. Alongside it, I led a design maturity assessment, interviewing every lead and manager with designers under them to find out whether they were equipped to support them after the reorg.

Capability building

September 2025

Leaving to go deeper

Left Shell for an MRes in Creative Computing at UAL, researching how reward design shapes the safety of reinforcement learning agents. The through-line is unchanged: what happens to people when a system optimises for the wrong thing.

What’s next

Wider Work

The work that did not fit in a case study

01

Shell Recharge integration

Nine months mapping the B2B and B2C service ecosystems of an acquired e-mobility entity across European markets. Journey maps and service blueprints supported a transition that reduced operational costs by around 20%. The detail stays confidential.

Feb — Nov 2024 · Confidential

02

Design maturity assessment

Led research into how design was actually practised across business verticals after a reorganisation — structured questionnaires, 30-minute scoping interviews and hour-long deep dives with every lead and manager responsible for designers. The output shaped the roadmap for scaling service design practice.

2024 — 2025 · Self-initiated

03

Hiring and mentoring

Served on the design team’s hiring panel, running structured portfolio and behavioural interviews and making joint hire/no-hire decisions on evidence rather than impression. Mentored junior designers and researchers across cross-country project teams.

2023 — 2025 · Design panel

Teaching

Fifty people in a room who had never heard of service design

The wider session drew 50–70 people from across the vertical, each discipline presenting its own craft. Then a cohort of seven or eight who actually wanted to learn service design — two sessions and a practical exercise. Teaching it forced me to articulate what I had been doing by instinct.

Reflection

The thing I keep returning to about Shell is how much of the work was translation. Between fuels and EV. Between a parent company and an acquisition. Between people who knew a process intimately and people who had never seen it written down. The design artefacts mattered, but what actually moved things was being the person in the room who could hold both languages at once.

It also taught me that a well-specified objective is not the same as a good one. A pricing process optimised for control produced three-month lead times and £5,000 sticker bills. That gap between what a system was designed to do and what it actually did to the people inside it is, more or less exactly, what I went back to university to study.

© 2026 by Joel Mathew.

All Rights Reserved.